In the absence of any ruling otherwise and with both traits officially approved, I think you are in the clear. Other examples I've found of this combination seem similarly gimmicky and not really game-breaking. Casting an intensified Fireball at 2nd level would be alright, I guess, but only useful once you are over level 10, and again, spending a pair of talents plus a feat (and not an especially useful feat in general) to buff just that one spell and not even get a payoff till level 11 is not really a threat to game balance. Sure, you could sling Magic Missiles all day long, but you've spent all that to spam one not especially powerful spell. Now you are in the hole two traits and a feat just to get this setup. In both cases, you are limited to a specific spell, and both are contingent on using a metamagic feat, which you have to spend feats on. Both Magical Lineage and Wayang Spellhunter have the stamp of approval (hover over the round icon to the left of the trait name and it reads "PFS Legal").įurthermore, I'm reasonably confident this combination isn't the threat it seems. As mentioned, the Archives of Nethys are Paizo's official SRD, and on the site it notes which traits are PFS approved. There is an entry in the FAQ about Magical Lineage, and it says the trait cannot reduce a spell below its original level. In a few different places I found people saying it was permitted for them in PFS, or that Paizo had an official ruling stating it was allowed, but no link or anything so I can't be sure. Archives of Nethys are now the official Paizo srd, and is permitted to use Golarion-specific names and information. The d20pfsrd had it listed as Metamagic Master because they were asked to remove anything specific to the Golarion setting from the site, so they renamed Wayang Spellhunter to Metamagic Master. (The trait Magical Lineage is exclusive to a single spell, not to a specific class. For the trait Magical Lineage, the character picks a spell that appears on both the cleric and wizard spell lists, like summon monster I. Its called Wayang Spellhunter in Pathfinder material. Say at level 1 the character took a levels in either wizard or cleric. Shaman (Visionary) = faster divination, more accurate divination, can cast divination through scrying etc Summoner (Naturalist) = trades Summon Monster for Summon Nature's Ally Skald (Totemic Skald) = gains wildshape at level 5 Sorceror (Eldritch Scrapper) = gains martial maneuvers effectively and bloodline weapons Sorceror (Mongrel Mage) = gets multiple bloodlines, but they are weaker Rogue (Counterfeit Mage) = huge bonuses to UMD, can pick a wand they draw as a free action/use without umd, and gets Dex to UMD for using wands Ranger (Hooded Champion) gains panache and can spend it to target touch AC with bows.Its important to note that the trait "Metamagic Master" does not exist anywhere in Pathfinder material. Witch (Hex Channeler) = gains Channel Energy Gunslinger (Bolt Ace) = treats crossbow attacks as touch attacks and can reload without an action cost Slayer (Vanguard) = gains a teamwork feat, initiative boost, act in surprised round and studied combat that it can share Slayer (Stygian Slayer) gains dark spell use at 7th, invisibility at 4th, gaseous form at 10th and can use illusion wands/scrolls/etc. Swashbuckler (Daring Infiltrator) = is the basic stealth archetype Swashbuckler (Mouser) = is based around fighting shit bigger than it Wizard (Spell Sage) = can access other classes spell lists a limited number of times per day Wizard (Exploiter Wizard) = gains Exploits and Arcane pool Warpriest (Sacred Fist) = gains Wis as deflection bonus to AC and generally monk based shit Oracle (Spirit Guide) = gains Shaman's shit Oracle (Warsighted) = gains Brawler's shit Oracle (Psychic Searcher) = gains Inspiration/Investigator shit Swashbuckler (Musketeer) = basically opens with a musket volley then fucks you up with a sword Swashbuckler (Picaroon) = Sword and pistol Swashbuckler (Mysterious Avenger) = gains a secret identity, whip proficiency etc. Slayer (Grave Warden) = draw holy water as a free action, gains protection vs. Loses spellbook, 20th level bonus feat, and arcane school Gains spirit abilities except true spiritĬan trade bonus feats for hexes (and uses Int for them) Loses wildshape, wild empathy, nature sense, woodland stride, nature's lure, and venom immunityįamiliar becomes a spirit as shaman and acts as spellbook like witch #Wayang spellhunter and magical lineage traits free# Gains spirit abilities slower (no manifestation) #Wayang spellhunter and magical lineage traits free#.#Wayang spellhunter and magical lineage traits skin#.
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